Course Offering: Playing with Gender - Video Games and Social Identity

MAY 18 - JUNE 12 GSW 132 Playing with Gender: Video Games and Social Identity Description: “Playing with Gender” takes a two-pronged approach to teaching issues of gender and sexuality in video games. First, we learn about and discuss ongoing debates in feminism and queer theory as the basis to critique mainstream video games. In what is now the most lucrative medium, women and LGBTQI+ identities are historically underrepresented or represented in problematic ways. This portion of the class teaches how playing games can be mobilized into a mode of cultural critique. Second, with the rise of digital distribution and independently developed games, previous forms of gatekeeping are less strong.

Senior Thesis Exhibitions Go Live May 1!

Images left to right: Vivian Chen, Rucheng Zhou, N'dea Tucker, Glendon Guo, Phoebe Yang, George Muiruir, Mikayala Shunk, Samantha Kerber, Kimberly Llajaruna Peral, Ra Quen Visit: sageart.center/seniors2020

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